Mexican Train Glossary

Domino games have their own vocabulary, and most of it is never explained to you — it is just used, at speed, by people who have played for years. Here is what the words mean.

The equipment

TermWhat it means
BoneyardThe face-down pile of undealt dominoes you draw from. Also called the pot. “Bones” is an old word for dominoes, which is where it comes from — they were once made of bone.
PipsThe dots. A 9-4 has thirteen pips, and thirteen is what it costs you if you are caught with it.
DoubleA domino with the same number at both ends. There are thirteen of them in a double-12 set.
EngineThe double placed in the middle at the start of a round, which every train must start from. The 12-12 in round one, the 11-11 in round two, and so on.
Train markerThe token showing that somebody’s train is open to everyone. On screen it is shown on the train itself rather than as a separate piece.

The trains

TermWhat it means
Personal trainThe line of dominoes belonging to you, which starts from the engine. Normally only you may add to it.
Open trainSomeone’s personal train that anybody may now play on, because they could not play after drawing. Also called a public train.
Closed trainA personal train that is private again — its owner played on it, so the marker comes off.
The Mexican TrainThe shared train nobody owns, which anybody may play on at any time. More here.
BranchWhere a train splits in two after a double is covered, if your rules allow it.

Playing

TermWhat it means
Satisfying a doubleCovering a played double with a matching tile, so normal play can continue. Also “covering”.
Going outPlaying your last domino and ending the round. You score nothing; everybody else counts what they are holding.
BlockedA round that ends because the boneyard is empty and nobody has a legal move. Everybody counts up as normal.
PassingEnding your turn without playing, after drawing. Your train opens up.
WashingShuffling the dominoes face down before the deal — from the way they are pushed around the table.
Blake’s ruleThe get-out for playing a double as your last tile with an empty boneyard: the round ends rather than deadlocking. Explained here.

Scoring

TermWhat it means
Round scoreThe pips left in your hand when the round ends. The winner scores zero.
Running totalYour round scores added up. Lowest wins the game.
Double blank penaltyAn agreed fixed score — often 25 or 50 — for being caught with the 0-0, which is worth nothing by pips. More here.

If a term here is new to you, how to play Mexican Train puts them all in context.

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